![]() Saving the game is done by copying your face using Witch Paper, for instance, and coffee heals you. Something that I really liked about the game was the tongue-in-cheek humour that you encounter. ![]() The game hints you at directions but you’re free to go wherever you want to! The whole world is open to you… Well, apart from the exit door that you literally cannot go through since Sintracorp needs you and it’s only your first day of work. Later, you just have to figure out where you can unlock abilities or new ways to access older levels. Alas, you go there and get riddles and puzzles to solve. In the beginning, you need to find the Hexenhammer in the Archives on Floor 7. In Sintracorp, there are no supervisors! Do whatever you want to! Work whenever you want to! Explore the area whenever you want to! Yuppie Psycho doesn’t really give you instructions but hints you at directions. Our first assignment? Kill the witch that is influencing the workers around here in a negative way. “Uncertain, unprepared, and massively unqualified” we’ll try to rise and shine in Sintracorp’s hierarchy. Yuppie Psycho is a Survival Horror Game developed by Baroque Decay where we take control of Brian Pasternack who is about to start his first day at Sintracorp. Publisher: Neon Doctrine (formerly known as Another Indie) And while I’d never like to get back to that sort of anxiety again, I thought I’d dive into the corporate horror that Yuppie Psycho presents us with. This sense of anxiety got even worse when my coworkers would bark at me for no reason while an Irish man called me a “fish out of water”. I got the job immediately but it caused me a lot of anxiety having to start in a new environment. I wanted to make a quick buck by working as a waiter on top of getting some experience in. It wasn’t at some weird office job with construction going on or whatever but in an old mill that got transformed into a restaurant. I remember my first day at work as if it was yesterday.
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